Function de_camera::camera::update_focus
source · fn update_focus(
focus: ResMut<'_, CameraFocus>,
terrain: TerrainCollider<'_, '_>,
camera_query: Query<'_, '_, &Transform, With<Camera3d>>
)
fn update_focus(
focus: ResMut<'_, CameraFocus>,
terrain: TerrainCollider<'_, '_>,
camera_query: Query<'_, '_, &Transform, With<Camera3d>>
)