Function de_camera::camera::update_focus  
source · fn update_focus(
    focus: ResMut<'_, CameraFocus>,
    terrain: TerrainCollider<'_, '_>,
    camera_query: Query<'_, '_, &Transform, With<Camera3d>>
)fn update_focus(
    focus: ResMut<'_, CameraFocus>,
    terrain: TerrainCollider<'_, '_>,
    camera_query: Query<'_, '_, &Transform, With<Camera3d>>
)