Function de_combat::attack::update_positions
source · fn update_positions(
commands: Commands<'_, '_>,
solids: SolidObjects<'_>,
cannons: Query<'_, '_, (Entity, &Transform, &LaserCannon, &mut Attacking)>,
targets: Query<'_, '_, (&Transform, &ObjectTypeComponent)>,
sightline: SpatialQuery<'_, '_, Entity>
)