Function de_controller::selection::area::select_in_area

source ·
fn select_in_area(
    screen_frustum: ScreenFrustum<'_, '_>,
    solids: SolidObjects<'_>,
    candidates: Query<'_, '_, (Entity, &ObjectTypeComponent, &Transform), With<Playable>>,
    in_events: EventReader<'_, '_, SelectInRectEvent>,
    out_events: EventWriter<'_, SelectEvent>
)