Function de_controller::selection::area::select_in_area
source · fn select_in_area(
screen_frustum: ScreenFrustum<'_, '_>,
solids: SolidObjects<'_>,
candidates: Query<'_, '_, (Entity, &ObjectTypeComponent, &Transform), With<Playable>>,
in_events: EventReader<'_, '_, SelectInRectEvent>,
out_events: EventWriter<'_, SelectEvent>
)