Function de_loader::map::spawn_map

source ·
fn spawn_map(
    commands: Commands<'_, '_>,
    task: Option<ResMut<'_, MapLoadingTask>>,
    move_focus_events: EventWriter<'_, MoveFocusEvent>,
    spawn_active_events: EventWriter<'_, SpawnLocalActiveEvent>,
    spawn_inactive_events: EventWriter<'_, SpawnInactiveEvent>,
    game_config: Res<'_, GameConfig>
) -> Progress