fn spawn_map(
commands: Commands<'_, '_>,
task: Option<ResMut<'_, MapLoadingTask>>,
move_focus_events: EventWriter<'_, MoveFocusEvent>,
spawn_active_events: EventWriter<'_, SpawnLocalActiveEvent>,
spawn_inactive_events: EventWriter<'_, SpawnInactiveEvent>,
game_config: Res<'_, GameConfig>
) -> Progress