Function de_menu::menu_entered_system
source · pub(crate) fn menu_entered_system(
next_state: ResMut<'_, NextState<MenuState>>,
result: Option<Res<'_, GameResult>>
)
pub(crate) fn menu_entered_system(
next_state: ResMut<'_, NextState<MenuState>>,
result: Option<Res<'_, GameResult>>
)