Function de_menu::singleplayer::button_system
source · fn button_system(
commands: Commands<'_, '_>,
interactions: Query<'_, '_, (&Interaction, &ButtonAction), Changed<Interaction>>,
next_state: ResMut<'_, NextState<AppState>>,
map: Res<'_, SelectedMap>,
map_events: EventWriter<'_, SelectMapEvent>,
toasts: EventWriter<'_, ToastEvent>
)