Crate de_messages
source ·Expand description
This crate implements messages to be exchanged among players and DE Connector during multiplayer game.
Modules§
Structs§
- Messages to be sent by a player/client or occasionally the game server to other players.
- Bevy ECS Entity derived identification of an entity.
- Messages to be sent by a player/client or occasionally the game server to other players.
- Network representation of translation and rotation. Note that scale is assumed to be always 1.0 along all axes.
Enums§
- Message to be sent from a game server to a player/client (inside of a game).
- Message to be sent from a main server to a player/client (outside of a game).
- Readiness of an individual client or the game as a whole. It consists of a progression of individual variants / stages. Once all clients progress to a readiness stage, the game progresses to that stage as well.
- Message to be sent from a player/client to a game server (inside of a game).
- Message to be sent by a player/client or occasionally the game server to the game server for the distribution to other game players.
- Message to be sent from a player/client to a main server (outside of a game).
Constants§
- Maximum text length of a chat message;