Enum de_multiplayer::GameNetSet 
source · pub enum GameNetSet {
    Messages,
}Variants§
Messages
Trait Implementations§
source§impl Clone for GameNetSet
 
impl Clone for GameNetSet
source§fn clone(&self) -> GameNetSet
 
fn clone(&self) -> GameNetSet
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
 
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from 
source. Read moresource§impl Debug for GameNetSet
 
impl Debug for GameNetSet
source§impl Hash for GameNetSet
 
impl Hash for GameNetSet
source§impl PartialEq for GameNetSet
 
impl PartialEq for GameNetSet
source§fn eq(&self, other: &GameNetSet) -> bool
 
fn eq(&self, other: &GameNetSet) -> bool
This method tests for 
self and other values to be equal, and is used
by ==.source§impl SystemSet for GameNetSet
 
impl SystemSet for GameNetSet
source§fn as_dyn_eq(&self) -> &dyn DynEq
 
fn as_dyn_eq(&self) -> &dyn DynEq
Casts this value to a form where it can be compared with other type-erased values.
§fn system_type(&self) -> Option<TypeId>
 
fn system_type(&self) -> Option<TypeId>
Returns 
Some if this system set is a [SystemTypeSet].§fn is_anonymous(&self) -> bool
 
fn is_anonymous(&self) -> bool
Returns 
true if this system set is an [AnonymousSet].impl Copy for GameNetSet
impl Eq for GameNetSet
impl StructuralPartialEq for GameNetSet
Auto Trait Implementations§
impl Freeze for GameNetSet
impl RefUnwindSafe for GameNetSet
impl Send for GameNetSet
impl Sync for GameNetSet
impl Unpin for GameNetSet
impl UnwindSafe for GameNetSet
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
 
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
 
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the 
T [ShaderType] for self. When used in [AsBindGroup]
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
    T: Any,
 
impl<T> Downcast for Twhere
    T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
 
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert 
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
 
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert 
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
 
fn as_any(&self) -> &(dyn Any + 'static)
Convert 
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
 
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert 
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSync for T
 
impl<T> DowncastSync for T
§impl<T> DynEq for T
 
impl<T> DynEq for T
§impl<Q, K> Equivalent<K> for Q
 
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
 
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
 
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
 
fn equivalent(&self, key: &K) -> bool
Compare self to 
key and return true if they are equal.source§impl<Q, K> Equivalent<K> for Q
 
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
 
fn equivalent(&self, key: &K) -> bool
Compare self to 
key and return true if they are equal.§impl<S> FromSample<S> for S
 
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> Instrument for T
 
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
 
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
 
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
 
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
 
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
 
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<S> IntoSystemSet<()> for Swhere
    S: SystemSet,
 
impl<S> IntoSystemSet<()> for Swhere
    S: SystemSet,
§fn into_system_set(self) -> <S as IntoSystemSet<()>>::Set
 
fn into_system_set(self) -> <S as IntoSystemSet<()>>::Set
Converts this instance to its associated [
SystemSet] type.§impl<S> IntoSystemSetConfigs for Swhere
    S: SystemSet,
 
impl<S> IntoSystemSetConfigs for Swhere
    S: SystemSet,
fn into_configs(self) -> NodeConfigs<Interned<dyn SystemSet>>
§fn in_set(self, set: impl SystemSet) -> NodeConfigs<Interned<dyn SystemSet>>
 
fn in_set(self, set: impl SystemSet) -> NodeConfigs<Interned<dyn SystemSet>>
Add these system sets to the provided 
set.§fn before_ignore_deferred<M>(
    self,
    set: impl IntoSystemSet<M>
) -> NodeConfigs<Interned<dyn SystemSet>>
 
fn before_ignore_deferred<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Interned<dyn SystemSet>>
Run before all systems in 
set. Read more§fn after_ignore_deferred<M>(
    self,
    set: impl IntoSystemSet<M>
) -> NodeConfigs<Interned<dyn SystemSet>>
 
fn after_ignore_deferred<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Interned<dyn SystemSet>>
Run after all systems in 
set. Read more§fn ambiguous_with<M>(
    self,
    set: impl IntoSystemSet<M>
) -> NodeConfigs<Interned<dyn SystemSet>>
 
fn ambiguous_with<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Interned<dyn SystemSet>>
Suppress warnings and errors that would result from systems in these sets having ambiguities
(conflicting access but indeterminate order) with systems in 
set.§fn ambiguous_with_all(self) -> NodeConfigs<Interned<dyn SystemSet>>
 
fn ambiguous_with_all(self) -> NodeConfigs<Interned<dyn SystemSet>>
Suppress warnings and errors that would result from systems in these sets having ambiguities
(conflicting access but indeterminate order) with any other system.
§impl<SS, SP> SupersetOf<SS> for SPwhere
    SS: SubsetOf<SP>,
 
impl<SS, SP> SupersetOf<SS> for SPwhere
    SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
 
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct 
self from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
 
fn is_in_subset(&self) -> bool
Checks if 
self is actually part of its subset T (and can be converted to it).§fn to_subset_unchecked(&self) -> SS
 
fn to_subset_unchecked(&self) -> SS
Use with care! Same as 
self.to_subset but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
 
fn from_subset(element: &SS) -> SP
The inclusion map: converts 
self to the equivalent element of its superset.