Function de_multiplayer::game::process_from_game
source · fn process_from_game(
inputs: EventReader<'_, '_, FromGameServerEvent>,
fatals: EventWriter<'_, FatalErrorEvent>,
state: Res<'_, State<NetState>>,
joined_events: EventWriter<'_, GameJoinedEvent>,
peer_joined_events: EventWriter<'_, PeerJoinedEvent>,
peer_left_events: EventWriter<'_, PeerLeftEvent>,
readiness_events: EventWriter<'_, GameReadinessEvent>,
next_state: ResMut<'_, NextState<NetState>>
)