Function de_multiplayer::game::process_from_game

source ·
fn process_from_game(
    inputs: EventReader<'_, '_, FromGameServerEvent>,
    fatals: EventWriter<'_, FatalErrorEvent>,
    state: Res<'_, State<NetState>>,
    joined_events: EventWriter<'_, GameJoinedEvent>,
    peer_joined_events: EventWriter<'_, PeerJoinedEvent>,
    peer_left_events: EventWriter<'_, PeerLeftEvent>,
    readiness_events: EventWriter<'_, GameReadinessEvent>,
    next_state: ResMut<'_, NextState<NetState>>
)