Function de_multiplayer::game::set_readiness
source · fn set_readiness(
readiness_events: EventReader<'_, '_, SetReadinessEvent>,
message_events: EventWriter<'_, ToGameServerEvent>
)
fn set_readiness(
readiness_events: EventReader<'_, '_, SetReadinessEvent>,
message_events: EventWriter<'_, ToGameServerEvent>
)