Struct de_multiplayer::NetRecvSpawnActiveEvent

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pub struct NetRecvSpawnActiveEvent {
    player: Player,
    entity: Entity,
    object_type: ActiveObjectType,
    transform: Transform,
}
Expand description

This event is sent when a new entity of a non-local player is to be spawned. An empty ECS entity is spawned to obtain local entity ID. The rest is kept to the handling event systems.

This event is send during GameNetSet::Messages set.

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§player: Player§entity: Entity§object_type: ActiveObjectType§transform: Transform

Implementations§

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impl NetRecvSpawnActiveEvent

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fn new( player: Player, entity: Entity, object_type: ActiveObjectType, transform: Transform ) -> Self

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pub fn player(&self) -> Player

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pub fn entity(&self) -> Entity

Local (empty) entity ID.

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pub fn object_type(&self) -> ActiveObjectType

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pub fn transform(&self) -> Transform

Trait Implementations§

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impl Event for NetRecvSpawnActiveEvent
where Self: Send + Sync + 'static,

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