Struct de_objects::Flight
source · pub struct Flight {
min_height: f32,
max_height: f32,
}
Fields§
§min_height: f32
§max_height: f32
Implementations§
source§impl Flight
impl Flight
sourcepub fn min_height(&self) -> f32
pub fn min_height(&self) -> f32
Returns minimum flight height (above terrain) of the object.
sourcepub fn max_height(&self) -> f32
pub fn max_height(&self) -> f32
Returns maximum flight height (above terrain) of the object.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Flight
impl RefUnwindSafe for Flight
impl Send for Flight
impl Sync for Flight
impl Unpin for Flight
impl UnwindSafe for Flight
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