Module de_pathing::triangulation
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This module implements Constrained Delaunay triangulation (CDT) based triangulation of the accessible areas on the game map.
Structs§
- Edge of a polygon of an exclusion area.
- This struct holds a mapping from vertices to polygon IDs.
- Iterator over all edges of all exclusion areas from a given slice.
- Iterator over all edges of a single exclusion area.
- Vertex 🔒
Constants§
Functions§
- Returns a triangulation of rectangular area given by
bounds
shrinked by some distance with exclusion zones.