Function de_spawner::despawner::despawn_active

source ·
fn despawn_active(
    counter: ResMut<'_, ObjectCounter>,
    entities: Query<'_, '_, (&PlayerComponent, &ObjectTypeComponent, &Transform)>,
    event_reader: EventReader<'_, '_, DespawnActiveEvent>,
    event_writer: EventWriter<'_, DespawnEvent>,
    play_audio: EventWriter<'_, PlaySpatialAudioEvent>
)