Function de_spawner::despawner::despawn_active
source · fn despawn_active(
counter: ResMut<'_, ObjectCounter>,
entities: Query<'_, '_, (&PlayerComponent, &ObjectTypeComponent, &Transform)>,
event_reader: EventReader<'_, '_, DespawnActiveEvent>,
event_writer: EventWriter<'_, DespawnEvent>,
play_audio: EventWriter<'_, PlaySpatialAudioEvent>
)