Function de_spawner::spawner::spawn_active
source · fn spawn_active(
commands: Commands<'_, '_>,
counter: ResMut<'_, ObjectCounter>,
solids: SolidObjects<'_>,
healths: Res<'_, InitialHealths>,
event_reader: EventReader<'_, '_, SpawnActiveEvent>,
event_writer: EventWriter<'_, SpawnEvent>,
audio_events: EventWriter<'_, PlaySpatialAudioEvent>
)