Function de_spawner::spawner::spawn_active

source ·
fn spawn_active(
    commands: Commands<'_, '_>,
    counter: ResMut<'_, ObjectCounter>,
    solids: SolidObjects<'_>,
    healths: Res<'_, InitialHealths>,
    event_reader: EventReader<'_, '_, SpawnActiveEvent>,
    event_writer: EventWriter<'_, SpawnEvent>,
    audio_events: EventWriter<'_, PlaySpatialAudioEvent>
)