Function de_terrain::marker::update_markers
source · fn update_markers<M>(
materials: ResMut<'_, Assets<ExtendedMaterial<StandardMaterial, TerrainMaterial>>>,
solids: SolidObjects<'_>,
camera: Query<'_, '_, (&Transform, &Frustum), With<Camera3d>>,
terrains: Query<'_, '_, (&ViewVisibility, &Handle<ExtendedMaterial<StandardMaterial, TerrainMaterial>>)>,
markers: Query<'_, '_, (&ObjectTypeComponent, &ViewVisibility, &GlobalTransform, &M, &MarkerVisibility)>
)where
M: Marker + Component,