Function de_terrain::plugin::init

source ·
fn init(
    commands: Commands<'_, '_>,
    meshes: ResMut<'_, Assets<Mesh>>,
    materials: ResMut<'_, Assets<ExtendedMaterial<StandardMaterial, TerrainMaterial>>>,
    textures: Res<'_, Textures>,
    uninitialized: Query<'_, '_, (Entity, &Terrain, &Transform), Without<Handle<Mesh>>>
)