Function de_terrain::plugin::init
source · fn init(
commands: Commands<'_, '_>,
meshes: ResMut<'_, Assets<Mesh>>,
materials: ResMut<'_, Assets<ExtendedMaterial<StandardMaterial, TerrainMaterial>>>,
textures: Res<'_, Textures>,
uninitialized: Query<'_, '_, (Entity, &Terrain, &Transform), Without<Handle<Mesh>>>
)