//! This crate implements various entity behavior systems.
use bevy::{app::PluginGroupBuilder, prelude::PluginGroup};
use chase::ChasePlugin;
pub use chase::{ChaseSet, ChaseTarget, ChaseTargetEvent};
mod chase;
pub struct BehaviourPluginGroup;
impl PluginGroup for BehaviourPluginGroup {
fn build(self) -> PluginGroupBuilder {
PluginGroupBuilder::start::<Self>().add(ChasePlugin)
}
}