use bevy::prelude::*;
mod actionbar;
mod details;
mod interaction;
mod menu;
mod minimap;
mod selection;
pub(crate) use interaction::HudNodes;
pub(crate) use menu::{GameMenuSet, ToggleGameMenuEvent};
pub(crate) use selection::UpdateSelectionBoxEvent;
use self::{
actionbar::ActionBarPlugin, details::DetailsPlugin, menu::MenuPlugin, minimap::MinimapPlugin,
selection::SelectionPlugin,
};
const HUD_COLOR: Color = Color::BLACK;
pub(crate) struct HudPlugin;
impl Plugin for HudPlugin {
fn build(&self, app: &mut App) {
app.add_plugins((
SelectionPlugin,
DetailsPlugin,
ActionBarPlugin,
MenuPlugin,
MinimapPlugin,
));
}
}