use bevy::prelude::*;
mod actionbar;
mod details;
mod interaction;
mod menu;
mod minimap;
mod selection;
pub(crate) use interaction::HudNodes;
pub(crate) use menu::{GameMenuSet, ToggleGameMenuEvent};
pub(crate) use selection::UpdateSelectionBoxEvent;
use self::{
    actionbar::ActionBarPlugin, details::DetailsPlugin, menu::MenuPlugin, minimap::MinimapPlugin,
    selection::SelectionPlugin,
};
const HUD_COLOR: Color = Color::BLACK;
pub(crate) struct HudPlugin;
impl Plugin for HudPlugin {
    fn build(&self, app: &mut App) {
        app.add_plugins((
            SelectionPlugin,
            DetailsPlugin,
            ActionBarPlugin,
            MenuPlugin,
            MinimapPlugin,
        ));
    }
}