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use std::net::SocketAddr;

use serde::{Deserialize, Serialize};

use crate::{ensure, validation};

pub const MAX_GAME_NAME_LEN: usize = 32;
pub const MAX_MAP_NAME_LEN: usize = 32;
pub const MAP_HASH_LEN: usize = 64;
const MAX_PLAYERS: u8 = 4;

#[derive(Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct Game {
    setup: GameSetup,
    players: Vec<GamePlayer>,
}

impl Game {
    /// Creates a new game with the author having ordinal number of 1 and being
    /// the only player.
    pub fn from_author(setup: GameSetup, author: String) -> Self {
        Self::new(setup, vec![GamePlayer::new(author, GamePlayerInfo::new(1))])
    }

    pub fn new(setup: GameSetup, players: Vec<GamePlayer>) -> Self {
        Self { setup, players }
    }

    pub fn setup(&self) -> &GameSetup {
        &self.setup
    }

    pub fn players(&self) -> &[GamePlayer] {
        self.players.as_slice()
    }
}

#[derive(Clone, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct GamePlayer {
    username: String,
    info: GamePlayerInfo,
}

impl GamePlayer {
    pub fn new(username: String, info: GamePlayerInfo) -> Self {
        Self { username, info }
    }

    pub fn username(&self) -> &str {
        self.username.as_str()
    }

    pub fn info(&self) -> &GamePlayerInfo {
        &self.info
    }
}

#[derive(Clone, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct GamePlayerInfo {
    ordinal: u8,
}

impl GamePlayerInfo {
    /// # Panics
    ///
    /// Panics if ordinal equal to 0 is used.
    pub fn new(ordinal: u8) -> Self {
        assert!(ordinal > 0);
        Self { ordinal }
    }

    pub fn ordinal(&self) -> u8 {
        self.ordinal
    }
}

#[derive(Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct GameListing(Vec<GamePartial>);

impl GameListing {
    pub fn empty() -> Self {
        Self(Vec::new())
    }

    pub fn games(&self) -> &[GamePartial] {
        self.0.as_slice()
    }

    pub fn push(&mut self, game: GamePartial) {
        self.0.push(game)
    }
}

#[derive(Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct GamePartial {
    config: GameConfig,
    num_players: u8,
}

impl GamePartial {
    pub fn new(config: GameConfig, num_players: u8) -> Self {
        Self {
            config,
            num_players,
        }
    }

    pub fn config(&self) -> &GameConfig {
        &self.config
    }

    pub fn num_players(&self) -> u8 {
        self.num_players
    }
}

#[derive(Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct GameSetup {
    server: SocketAddr,
    config: GameConfig,
}

impl GameSetup {
    pub fn new(server: SocketAddr, config: GameConfig) -> Self {
        Self { server, config }
    }

    pub fn server(&self) -> SocketAddr {
        self.server
    }

    pub fn config(&self) -> &GameConfig {
        &self.config
    }
}

impl validation::Validatable for GameSetup {
    fn validate(&self) -> validation::Result {
        self.config.validate()
    }
}

#[derive(Clone, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct GameConfig {
    name: String,
    max_players: u8,
    map: GameMap,
}

impl GameConfig {
    pub fn new(name: String, max_players: u8, map: GameMap) -> Self {
        Self {
            name,
            max_players,
            map,
        }
    }

    pub fn name(&self) -> &str {
        self.name.as_str()
    }

    pub fn max_players(&self) -> u8 {
        self.max_players
    }

    pub fn map(&self) -> &GameMap {
        &self.map
    }
}

impl validation::Validatable for GameConfig {
    fn validate(&self) -> validation::Result {
        ensure!(!self.name.is_empty(), "Game name cannot be empty.");
        ensure!(
            self.name == self.name.trim(),
            "Game name must not start or end with whitespace."
        );
        ensure!(
            self.name.len() <= MAX_GAME_NAME_LEN,
            "Game name is too long: {} > {}",
            self.name.len(),
            MAX_GAME_NAME_LEN
        );

        ensure!(
            self.max_players >= 2,
            "Maximum number of players must be at least 2."
        );
        ensure!(
            self.max_players <= MAX_PLAYERS,
            "Maximum number of players must be at most {}.",
            MAX_PLAYERS
        );
        self.map.validate()
    }
}

#[derive(Serialize, Deserialize, Clone)]
#[serde(rename_all = "camelCase")]
pub struct GameMap {
    hash: String,
    name: String,
}

impl GameMap {
    pub fn new(hash: String, name: String) -> Self {
        Self { hash, name }
    }

    pub fn hash(&self) -> &str {
        self.hash.as_str()
    }

    pub fn name(&self) -> &str {
        self.name.as_str()
    }
}

impl validation::Validatable for GameMap {
    fn validate(&self) -> validation::Result {
        ensure!(
            self.hash.len() == MAP_HASH_LEN,
            "Map hash must have {} characters, got {} UTF-8 bytes.",
            MAP_HASH_LEN,
            self.hash.len()
        );
        for byte in self.hash.bytes() {
            ensure!(
                byte.is_ascii_digit() || (b'a'..=b'f').contains(&byte),
                "Map has must consist solely of hexadecimal characters [0-9a-f]."
            );
        }

        ensure!(!self.name.is_empty(), "Empty map name is not allowed.",);
        ensure!(
            self.name.len() <= MAX_MAP_NAME_LEN,
            "Map name is too long: {} > {}",
            self.name.len(),
            MAX_MAP_NAME_LEN
        );

        Ok(())
    }
}