use bevy::prelude::*;
pub(super) use self::state::LocalPlayerRes;
use self::{state::JoinedGameStatePlugin, ui::JoinedGameUiPlugin};
mod state;
mod ui;
pub(super) struct JoinedGamePlugin;
impl Plugin for JoinedGamePlugin {
fn build(&self, app: &mut App) {
app.add_plugins((JoinedGameStatePlugin, JoinedGameUiPlugin));
}
}