use bevy::{app::PluginGroupBuilder, prelude::*};
use game::GamePlugin;
use lifecycle::LifecyclePlugin;
use messages::MessagesPlugin;
use playermsg::PlayerMsgPlugin;
use stats::StatsPlugin;
pub use crate::{
config::{ConnectionType, NetGameConf},
game::{
GameJoinedEvent, GameOpenedEvent, GameReadinessEvent, PeerJoinedEvent, PeerLeftEvent,
SetReadinessEvent,
},
lifecycle::{MultiplayerShuttingDownEvent, ShutdownMultiplayerEvent, StartMultiplayerEvent},
messages::{MessagesSet, ToPlayersEvent},
netstate::NetState,
playermsg::{
GameNetSet, NetEntities, NetEntityCommands, NetRecvDespawnActiveEvent, NetRecvHealthEvent,
NetRecvProjectileEvent, NetRecvSetPathEvent, NetRecvSpawnActiveEvent,
NetRecvTransformEvent,
},
};
use crate::{netstate::NetStatePlugin, network::NetworkPlugin};
mod config;
mod game;
mod lifecycle;
mod messages;
mod netstate;
mod network;
mod playermsg;
mod stats;
pub struct MultiplayerPluginGroup;
impl PluginGroup for MultiplayerPluginGroup {
fn build(self) -> PluginGroupBuilder {
PluginGroupBuilder::start::<Self>()
.add(NetStatePlugin)
.add(LifecyclePlugin)
.add(NetworkPlugin)
.add(MessagesPlugin)
.add(GamePlugin)
.add(StatsPlugin)
.add(PlayerMsgPlugin)
}
}