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//! Tools and struts for working with paths on the surface of a map.
use bevy::prelude::Component;
use de_types::path::Path;
use glam::Vec2;
const CURRENT_SEGMENT_BIAS: f32 = 4.;
/// A path on the map which may be followed by an object or a group of objects.
#[derive(Component)]
pub struct ScheduledPath {
path: Path,
current: usize,
}
impl ScheduledPath {
/// Creates a new path schedule.
///
/// # Panics
///
/// May panic if `path` has less than two points.
pub(crate) fn new(path: Path) -> Self {
debug_assert!(path.waypoints().len() >= 2);
let current = path.waypoints().len() - 1;
Self { path, current }
}
/// Returns the final point of the path schedule.
pub fn destination(&self) -> Vec2 {
self.path.waypoints()[0]
}
/// Advances the path schedule by a given distance and returns the
/// corresponding point on the path.
///
/// # Arguments
///
/// * `position` - position of the object(s) tracking this path. It is used
/// as a base for the path advancement.
///
/// * `amount` - advancement distance in meters. The advancement is
/// computed in the mode which tries to keep the object withing `amount`
/// meters from the scheduled path.
///
/// Advancement along current path line segment is multiplied by a factor
/// larger than one.
pub fn advance(&mut self, position: Vec2, amount: f32) -> Vec2 {
if self.current == 0 {
return self.path.waypoints()[0];
}
let (mut advancement, projection_factor) = self.projection(position);
let mut amount = amount - position.distance(advancement);
if amount <= 0. {
return advancement;
}
let start = if projection_factor > 0. {
self.current
} else {
self.current + 1
};
while self.current > 0 {
let segment_end = self.path.waypoints()[self.current - 1];
let remainder = segment_end - advancement;
let mut remainder_length = remainder.length();
if self.current == start {
remainder_length /= CURRENT_SEGMENT_BIAS;
}
if remainder_length > amount {
advancement += (amount / remainder_length) * remainder;
break;
}
self.current -= 1;
advancement = segment_end;
amount -= remainder_length;
}
advancement
}
/// Returns a point and segment fraction on current segment of the path
/// closest to a given `position`.
///
/// This method cannot be called if only one (last) point remains to be
/// reached.
///
/// # Panics
///
/// Panics if it is called when only last point remains.
fn projection(&self, position: Vec2) -> (Vec2, f32) {
let start = self.path.waypoints()[self.current];
let end = self.path.waypoints()[self.current - 1];
let start_to_end = end - start;
let factor = (start_to_end / start_to_end.length_squared())
.dot(position - start)
.clamp(0., 1.);
(factor * start_to_end + start, factor)
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_schedule_advance() {
let mut schedule = ScheduledPath::new(Path::new(
7.,
vec![Vec2::new(4., 6.), Vec2::new(4., 1.), Vec2::new(2., 1.)],
));
assert!(
schedule
.advance(Vec2::new(2.5, 1.1), 0.2)
.distance(Vec2::new(2.9, 1.0))
< 0.001
);
assert!(
schedule
.advance(Vec2::new(3.4, 1.), 1.)
.distance(Vec2::new(4.0, 1.85))
< 0.001
);
// Cannon return a point before an already reached segment.
assert_eq!(
schedule.advance(Vec2::new(2.1, 1.), 1.),
Vec2::new(4.0, 1.0)
);
}
#[test]
fn test_schedule_project() {
let schedule = ScheduledPath::new(Path::new(
9.071,
vec![Vec2::new(5., 8.), Vec2::new(4., 1.), Vec2::new(2., 1.)],
));
assert_eq!(
schedule.projection(Vec2::new(3.8, 5.)),
(Vec2::new(3.8, 1.), 0.9)
);
assert_eq!(
schedule.projection(Vec2::new(-2., 3.)),
(Vec2::new(2., 1.), 0.)
);
assert_eq!(
schedule.projection(Vec2::new(7., 8.)),
(Vec2::new(4., 1.), 1.)
);
}
}