use std::{
collections::hash_map::Iter,
ops::{Add, AddAssign},
};
use ahash::AHashMap;
use bevy::prelude::*;
use de_core::state::AppState;
use de_types::{objects::ActiveObjectType, player::Player};
pub(crate) struct CounterPlugin;
impl Plugin for CounterPlugin {
fn build(&self, app: &mut App) {
app.add_systems(OnEnter(AppState::InGame), setup)
.add_systems(OnExit(AppState::InGame), cleanup);
}
}
#[derive(Resource)]
pub struct ObjectCounter {
players: AHashMap<Player, PlayerObjectCounter>,
}
impl ObjectCounter {
fn new() -> Self {
Self {
players: AHashMap::new(),
}
}
pub fn counters(&self) -> Iter<Player, PlayerObjectCounter> {
self.players.iter()
}
pub fn player(&self, player: Player) -> Option<&PlayerObjectCounter> {
self.players.get(&player)
}
pub(crate) fn player_mut(&mut self, player: Player) -> &mut PlayerObjectCounter {
self.players.entry(player).or_default()
}
}
#[derive(Default)]
pub struct PlayerObjectCounter {
building_count: Count,
unit_count: Count,
}
impl PlayerObjectCounter {
pub fn total(&self) -> u32 {
(self.building_count + self.unit_count).0
}
pub fn building_count(&self) -> u32 {
self.building_count.0
}
pub fn unit_count(&self) -> u32 {
self.unit_count.0
}
pub(crate) fn update(&mut self, object_type: ActiveObjectType, change: i32) {
match object_type {
ActiveObjectType::Building(_) => self.building_count += change,
ActiveObjectType::Unit(_) => self.unit_count += change,
}
}
}
#[derive(Default, Clone, Copy)]
struct Count(u32);
impl Add for Count {
type Output = Self;
fn add(self, other: Self) -> Self {
Self(self.0.checked_add(other.0).unwrap())
}
}
impl AddAssign<i32> for Count {
fn add_assign(&mut self, other: i32) {
if other >= 0 {
self.0 = self.0.checked_add(other as u32).unwrap();
} else {
self.0 = self.0.checked_sub((-other) as u32).unwrap();
}
}
}
fn setup(mut commands: Commands) {
commands.insert_resource(ObjectCounter::new());
}
fn cleanup(mut commands: Commands) {
commands.remove_resource::<ObjectCounter>();
}