Struct de_behaviour::chase::ChaseTarget
source · pub struct ChaseTarget {
target: Entity,
min_distance: f32,
max_distance: f32,
}
Fields§
§target: Entity
§min_distance: f32
§max_distance: f32
Implementations§
source§impl ChaseTarget
impl ChaseTarget
sourcepub fn new(target: Entity, min_distance: f32, max_distance: f32) -> Self
pub fn new(target: Entity, min_distance: f32, max_distance: f32) -> Self
Creates a new chase target.
§Arguments
-
target
- entity to chase. -
min_distance
- minimum distance between the chasing entity and the cased entity. Elevation is ignored during the distance calculation. -
max_distance
- maximum distance between the chasing entity and the cased entity. Elevation is ignored during the distance calculation.
§Panics
May panic if min_distance
or max_distance
is not non-negative
finite number or when min_distance
is greater or equal to
max_distance
.
pub fn target(&self) -> Entity
fn min_distance(&self) -> f32
fn max_distance(&self) -> f32
Trait Implementations§
source§impl Clone for ChaseTarget
impl Clone for ChaseTarget
source§fn clone(&self) -> ChaseTarget
fn clone(&self) -> ChaseTarget
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl Freeze for ChaseTarget
impl RefUnwindSafe for ChaseTarget
impl Send for ChaseTarget
impl Sync for ChaseTarget
impl Unpin for ChaseTarget
impl UnwindSafe for ChaseTarget
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