Struct de_behaviour::chase::ChaseTarget
source · pub struct ChaseTarget {
target: Entity,
min_distance: f32,
max_distance: f32,
}Fields§
§target: Entity§min_distance: f32§max_distance: f32Implementations§
source§impl ChaseTarget
impl ChaseTarget
sourcepub fn new(target: Entity, min_distance: f32, max_distance: f32) -> Self
pub fn new(target: Entity, min_distance: f32, max_distance: f32) -> Self
Creates a new chase target.
§Arguments
-
target- entity to chase. -
min_distance- minimum distance between the chasing entity and the cased entity. Elevation is ignored during the distance calculation. -
max_distance- maximum distance between the chasing entity and the cased entity. Elevation is ignored during the distance calculation.
§Panics
May panic if min_distance or max_distance is not non-negative
finite number or when min_distance is greater or equal to
max_distance.
pub fn target(&self) -> Entity
fn min_distance(&self) -> f32
fn max_distance(&self) -> f32
Trait Implementations§
source§impl Clone for ChaseTarget
impl Clone for ChaseTarget
source§fn clone(&self) -> ChaseTarget
fn clone(&self) -> ChaseTarget
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for ChaseTarget
impl RefUnwindSafe for ChaseTarget
impl Send for ChaseTarget
impl Sync for ChaseTarget
impl Unpin for ChaseTarget
impl UnwindSafe for ChaseTarget
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