Struct de_camera::skybox::SkyboxPlugin
source · pub(crate) struct SkyboxPlugin;Trait Implementations§
source§impl Plugin for SkyboxPlugin
impl Plugin for SkyboxPlugin
§fn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
Has the plugin finished its setup? This can be useful for plugins that need something
asynchronous to happen before they can finish their setup, like the initialization of a renderer.
Once the plugin is ready,
finish should be called.§fn finish(&self, _app: &mut App)
fn finish(&self, _app: &mut App)
Finish adding this plugin to the [
App], once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.§fn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
Runs after all plugins are built and finished, but before the app schedule is executed.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl Freeze for SkyboxPlugin
impl RefUnwindSafe for SkyboxPlugin
impl Send for SkyboxPlugin
impl Sync for SkyboxPlugin
impl Unpin for SkyboxPlugin
impl UnwindSafe for SkyboxPlugin
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§impl<T, U> AsBindGroupShaderType<U> for T
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