Function de_combat::attack::aim_and_fire
source · fn aim_and_fire(
attackers: Query<'_, '_, (Entity, &mut LaserCannon, &Attacking)>,
sightline: LineOfSight<'_, '_>,
events: EventWriter<'_, LaserFireEvent>
)
fn aim_and_fire(
attackers: Query<'_, '_, (Entity, &mut LaserCannon, &Attacking)>,
sightline: LineOfSight<'_, '_>,
events: EventWriter<'_, LaserFireEvent>
)