Struct de_combat::sightline::LineOfSight  
source · pub(crate) struct LineOfSight<'w, 's> {
    terrain: TerrainCollider<'w, 's>,
    entities: SpatialQuery<'w, 's, Entity>,
}Fields§
§terrain: TerrainCollider<'w, 's>§entities: SpatialQuery<'w, 's, Entity>Implementations§
source§impl<'w, 's> LineOfSight<'w, 's>
 
impl<'w, 's> LineOfSight<'w, 's>
sourcepub(crate) fn sight(
    &self,
    ray: &Ray,
    max_toi: f32,
    observer: Entity
) -> Observation
 
pub(crate) fn sight( &self, ray: &Ray, max_toi: f32, observer: Entity ) -> Observation
Looks into a direction up until some furthest point.
§Arguments
- 
ray- gives the direction to look. - 
max_toi- limits the maximum observable distance. The furthest observable point is given byray.origin * max_toi. - 
observer- the entity making the observation. This is needed so the entity doesn’t observe itself. 
Trait Implementations§
source§impl SystemParam for LineOfSight<'_, '_>
 
impl SystemParam for LineOfSight<'_, '_>
§type Item<'w, 's> = LineOfSight<'w, 's>
 
type Item<'w, 's> = LineOfSight<'w, 's>
The item type returned when constructing this system param.
The value of this associated type should be 
Self, instantiated with new lifetimes. Read moresource§fn init_state(world: &mut World, system_meta: &mut SystemMeta) -> Self::State
 
fn init_state(world: &mut World, system_meta: &mut SystemMeta) -> Self::State
Registers any [
World] access used by this [SystemParam]
and creates a new instance of this param’s State.source§fn new_archetype(
    state: &mut Self::State,
    archetype: &Archetype,
    system_meta: &mut SystemMeta
)
 
fn new_archetype( state: &mut Self::State, archetype: &Archetype, system_meta: &mut SystemMeta )
For the specified [
Archetype], registers the components accessed by this [SystemParam] (if applicable).source§fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)
 
fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)
Applies any deferred mutations stored in this [
SystemParam]’s state.
This is used to apply Commands during apply_deferred.source§unsafe fn get_param<'w, 's>(
    state: &'s mut Self::State,
    system_meta: &SystemMeta,
    world: UnsafeWorldCell<'w>,
    change_tick: Tick
) -> Self::Item<'w, 's>
 
unsafe fn get_param<'w, 's>( state: &'s mut Self::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick ) -> Self::Item<'w, 's>
Creates a parameter to be passed into a 
SystemParamFunction. Read moreimpl<'w, 's> ReadOnlySystemParam for LineOfSight<'w, 's>where
    TerrainCollider<'w, 's>: ReadOnlySystemParam,
    SpatialQuery<'w, 's, Entity>: ReadOnlySystemParam,
Auto Trait Implementations§
impl<'w, 's> Freeze for LineOfSight<'w, 's>
impl<'w, 's> !RefUnwindSafe for LineOfSight<'w, 's>
impl<'w, 's> Send for LineOfSight<'w, 's>
impl<'w, 's> Sync for LineOfSight<'w, 's>
impl<'w, 's> Unpin for LineOfSight<'w, 's>
impl<'w, 's> !UnwindSafe for LineOfSight<'w, 's>
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