Struct de_connector_lib::clients::Clients
source · pub(crate) struct Clients {
inner: Arc<RwLock<ClientsInner>>,
}Expand description
Registry of clients and the games (their ports) they registered into.
Fields§
§inner: Arc<RwLock<ClientsInner>>Implementations§
source§impl Clients
impl Clients
pub(crate) fn new() -> Self
sourcepub(crate) async fn reserve(&mut self, addr: SocketAddr) -> Result<(), String>
pub(crate) async fn reserve(&mut self, addr: SocketAddr) -> Result<(), String>
Reserves game spot for the client so they can later join the game. Returns error if the reservation was NOT successful, i.e. the client is joined to a game with the given port or has a spot reservation.
sourcepub(crate) async fn free(&mut self, addr: SocketAddr)
pub(crate) async fn free(&mut self, addr: SocketAddr)
Frees the spot for the client. Call this for example after the client disconnects from a game.
sourcepub(crate) async fn set(&mut self, addr: SocketAddr, game_port: u16)
pub(crate) async fn set(&mut self, addr: SocketAddr, game_port: u16)
Sets game for a client with a reservation. See Self::reserve.
§Panics
Panics if the addr is not in reserved state.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Clients
impl !RefUnwindSafe for Clients
impl Send for Clients
impl Sync for Clients
impl Unpin for Clients
impl !UnwindSafe for Clients
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