Function de_connector_lib::game::startup

source ·
pub(crate) async fn startup(
    clients: Clients,
    socket: Socket,
    owner: SocketAddr,
    max_players: Player
)
Expand description

Startup game network server communicating via net.

§Arguments

  • clients - global clients tracker.

  • socket - socket to use for the game server.

  • owner - address of the creator of the game. This client will be automatically added to the game as if they sent [de_messages::ToGame::Join].

  • max_players - maximum number of clients which may connect to the game at the same time