Enum de_connector_lib::game::state::ReadinessUpdateError
source · pub(super) enum ReadinessUpdateError {
UnknownClient(SocketAddr),
Downgrade {
from: Readiness,
to: Readiness,
},
Skip {
from: Readiness,
to: Readiness,
},
Desync {
game: Readiness,
client: Readiness,
},
}Variants§
Trait Implementations§
source§impl Debug for ReadinessUpdateError
impl Debug for ReadinessUpdateError
source§impl Display for ReadinessUpdateError
impl Display for ReadinessUpdateError
source§impl Error for ReadinessUpdateError
impl Error for ReadinessUpdateError
1.30.0 · source§fn source(&self) -> Option<&(dyn Error + 'static)>
fn source(&self) -> Option<&(dyn Error + 'static)>
The lower-level source of this error, if any. Read more
1.0.0 · source§fn description(&self) -> &str
fn description(&self) -> &str
👎Deprecated since 1.42.0: use the Display impl or to_string()
source§impl PartialEq for ReadinessUpdateError
impl PartialEq for ReadinessUpdateError
source§fn eq(&self, other: &ReadinessUpdateError) -> bool
fn eq(&self, other: &ReadinessUpdateError) -> bool
This method tests for
self and other values to be equal, and is used
by ==.impl StructuralPartialEq for ReadinessUpdateError
Auto Trait Implementations§
impl Freeze for ReadinessUpdateError
impl RefUnwindSafe for ReadinessUpdateError
impl Send for ReadinessUpdateError
impl Sync for ReadinessUpdateError
impl Unpin for ReadinessUpdateError
impl UnwindSafe for ReadinessUpdateError
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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