Enum de_controller::hud::menu::GameMenuSet
source · pub(crate) enum GameMenuSet {
Toggle,
}
Variants§
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Trait Implementations§
source§impl Clone for GameMenuSet
impl Clone for GameMenuSet
source§fn clone(&self) -> GameMenuSet
fn clone(&self) -> GameMenuSet
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GameMenuSet
impl Debug for GameMenuSet
source§impl Hash for GameMenuSet
impl Hash for GameMenuSet
source§impl PartialEq for GameMenuSet
impl PartialEq for GameMenuSet
source§fn eq(&self, other: &GameMenuSet) -> bool
fn eq(&self, other: &GameMenuSet) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl SystemSet for GameMenuSet
impl SystemSet for GameMenuSet
source§fn as_dyn_eq(&self) -> &dyn DynEq
fn as_dyn_eq(&self) -> &dyn DynEq
Casts this value to a form where it can be compared with other type-erased values.
§fn system_type(&self) -> Option<TypeId>
fn system_type(&self) -> Option<TypeId>
Returns
Some
if this system set is a [SystemTypeSet
].§fn is_anonymous(&self) -> bool
fn is_anonymous(&self) -> bool
Returns
true
if this system set is an [AnonymousSet
].impl Copy for GameMenuSet
impl Eq for GameMenuSet
impl StructuralPartialEq for GameMenuSet
Auto Trait Implementations§
impl Freeze for GameMenuSet
impl RefUnwindSafe for GameMenuSet
impl Send for GameMenuSet
impl Sync for GameMenuSet
impl Unpin for GameMenuSet
impl UnwindSafe for GameMenuSet
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fn equivalent(&self, key: &K) -> bool
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impl<Q, K> Equivalent<K> for Q
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fn equivalent(&self, key: &K) -> bool
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S: SystemSet,
impl<S> IntoSystemSet<()> for Swhere
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fn into_system_set(self) -> <S as IntoSystemSet<()>>::Set
Converts this instance to its associated [
SystemSet
] type.§impl<S> IntoSystemSetConfigs for Swhere
S: SystemSet,
impl<S> IntoSystemSetConfigs for Swhere
S: SystemSet,
fn into_configs(self) -> NodeConfigs<Interned<dyn SystemSet>>
§fn in_set(self, set: impl SystemSet) -> NodeConfigs<Interned<dyn SystemSet>>
fn in_set(self, set: impl SystemSet) -> NodeConfigs<Interned<dyn SystemSet>>
Add these system sets to the provided
set
.§fn before_ignore_deferred<M>(
self,
set: impl IntoSystemSet<M>
) -> NodeConfigs<Interned<dyn SystemSet>>
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. Read more§fn after_ignore_deferred<M>(
self,
set: impl IntoSystemSet<M>
) -> NodeConfigs<Interned<dyn SystemSet>>
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. Read more§fn ambiguous_with<M>(
self,
set: impl IntoSystemSet<M>
) -> NodeConfigs<Interned<dyn SystemSet>>
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Suppress warnings and errors that would result from systems in these sets having ambiguities
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set
.§fn ambiguous_with_all(self) -> NodeConfigs<Interned<dyn SystemSet>>
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