pub(super) struct Drawing<'a> {
size: UVec2,
data: &'a mut [u8],
}Expand description
This struct holds a mutable reference to RGBA data buffer and implements various drawing methods on it.
Fields§
§size: UVec2§data: &'a mut [u8]Implementations§
source§impl<'a> Drawing<'a>
impl<'a> Drawing<'a>
fn new(size: UVec2, data: &'a mut [u8]) -> Self
sourcepub(super) fn line(&mut self, start: Vec2, end: Vec2, color: Color)
pub(super) fn line(&mut self, start: Vec2, end: Vec2, color: Color)
Fill a rectangle with a color.
sourcepub(super) fn rect(&mut self, center: Vec2, size: Vec2, color: Color)
pub(super) fn rect(&mut self, center: Vec2, size: Vec2, color: Color)
Fill a rectangle with a color.
§Panics
-
If
centeris not contained by rectangle (0, 0) -> (1, 1). -
If
sizehas a non-positive coordinate.
fn line_px(&mut self, start: IVec2, end: IVec2, color: Color)
fn rect_px(&mut self, top_left: UVec2, bottom_right: UVec2, color: Color)
sourcefn rel_pos_to_px(&self, point: Vec2) -> IVec2
fn rel_pos_to_px(&self, point: Vec2) -> IVec2
Converts relative coordinates to pixel coordinates.
fn set_pixel_bytes(&mut self, x: u32, y: u32, bytes: [u8; 4])
fn color_to_bytes(color: Color) -> [u8; 4]
Auto Trait Implementations§
impl<'a> Freeze for Drawing<'a>
impl<'a> RefUnwindSafe for Drawing<'a>
impl<'a> Send for Drawing<'a>
impl<'a> Sync for Drawing<'a>
impl<'a> Unpin for Drawing<'a>
impl<'a> !UnwindSafe for Drawing<'a>
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§impl<T, U> AsBindGroupShaderType<U> for T
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§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T [ShaderType] for self. When used in [AsBindGroup]
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
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