Struct de_controller::mouse::input::MouseDraggedEvent
source · pub(crate) struct MouseDraggedEvent {
button: MouseButton,
rect: Option<ScreenRect>,
update_type: DragUpdateType,
}Fields§
§rect: Option<ScreenRect>§update_type: DragUpdateTypeImplementations§
source§impl MouseDraggedEvent
impl MouseDraggedEvent
fn new( button: MouseButton, rect: Option<ScreenRect>, update_type: DragUpdateType ) -> Self
sourcepub(crate) fn rect(&self) -> Option<ScreenRect>
pub(crate) fn rect(&self) -> Option<ScreenRect>
Screen rectangle corresponding to the drag (i.e. its starting and ending points). It is None if the starting or ending point is not over the 3D world.
pub(crate) fn update_type(&self) -> DragUpdateType
Trait Implementations§
impl Event for MouseDraggedEvent
Auto Trait Implementations§
impl Freeze for MouseDraggedEvent
impl RefUnwindSafe for MouseDraggedEvent
impl Send for MouseDraggedEvent
impl Sync for MouseDraggedEvent
impl Unpin for MouseDraggedEvent
impl UnwindSafe for MouseDraggedEvent
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