Struct de_controller::mouse::input::MouseDraggedEvent

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pub(crate) struct MouseDraggedEvent {
    button: MouseButton,
    rect: Option<ScreenRect>,
    update_type: DragUpdateType,
}

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§button: MouseButton§rect: Option<ScreenRect>§update_type: DragUpdateType

Implementations§

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impl MouseDraggedEvent

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fn new( button: MouseButton, rect: Option<ScreenRect>, update_type: DragUpdateType ) -> Self

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pub(crate) fn button(&self) -> MouseButton

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pub(crate) fn rect(&self) -> Option<ScreenRect>

Screen rectangle corresponding to the drag (i.e. its starting and ending points). It is None if the starting or ending point is not over the 3D world.

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pub(crate) fn update_type(&self) -> DragUpdateType

Trait Implementations§

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impl Event for MouseDraggedEvent
where Self: Send + Sync + 'static,

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