Struct de_controller::mouse::pointer::Pointer   
source · pub(crate) struct Pointer {
    entity: Option<Entity>,
    terrain: Option<Vec3>,
}Fields§
§entity: Option<Entity>§terrain: Option<Vec3>Implementations§
source§impl Pointer
 
impl Pointer
sourcepub(crate) fn entity(&self) -> Option<Entity>
 
pub(crate) fn entity(&self) -> Option<Entity>
Pointed to entity or None if mouse is not over any entity.
sourcepub(crate) fn terrain_point(&self) -> Option<Vec3>
 
pub(crate) fn terrain_point(&self) -> Option<Vec3>
Pointed to 3D position on the surface of the terrain. This can be below (occluded) another entity. It is None if the mouse is not over terrain at all.
fn set_entity(&mut self, entity: Option<Entity>)
fn set_terrain_point(&mut self, point: Option<Vec3>)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Pointer
impl RefUnwindSafe for Pointer
impl Send for Pointer
impl Sync for Pointer
impl Unpin for Pointer
impl UnwindSafe for Pointer
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