Struct de_core::gconfig::LocalPlayers
source · pub struct LocalPlayers {
playable: Player,
locals: ArrayVec<[Player; 4]>,
}
Expand description
Info about players directly controlled or simulated on this computer.
“Playable” is the player directly controlled by the user of this computer.
“Local” is either a “Playable” player or a player controlled by the AI on this computer. During a multiplayer game, each AI player is simulated by exactly one computer.
Fields§
§playable: Player
§locals: ArrayVec<[Player; 4]>
Implementations§
source§impl LocalPlayers
impl LocalPlayers
pub fn from_max_player(playable: Player, max_player: Player) -> Self
pub fn from_range(playable: Player, locals: PlayerRange) -> Self
pub fn from_single(playable: Player) -> Self
sourcepub fn new(playable: Player, locals: ArrayVec<[Player; 4]>) -> Self
pub fn new(playable: Player, locals: ArrayVec<[Player; 4]>) -> Self
§Arguments
-
playable
- the player controlled locally by the user. -
locals
- other players simulated locally on this computer. It must includeplayable
.
pub fn locals(&self) -> &[Player]
sourcepub fn is_playable(&self, player: Player) -> bool
pub fn is_playable(&self, player: Player) -> bool
Returns true if the player is controlled directly by the user on this computer.
Auto Trait Implementations§
impl Freeze for LocalPlayers
impl RefUnwindSafe for LocalPlayers
impl Send for LocalPlayers
impl Sync for LocalPlayers
impl Unpin for LocalPlayers
impl UnwindSafe for LocalPlayers
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