Function de_gui::focus::focus_system
source · fn focus_system(
focus: ResMut<'_, UiFocus>,
removals: RemovedComponents<'_, '_, Interaction>,
mouse: Res<'_, ButtonInput<MouseButton>>,
touch: Res<'_, Touches>,
interactions: Query<'_, '_, (Entity, &Interaction), Changed<Interaction>>,
events: EventReader<'_, '_, SetFocusEvent>
)