Struct de_index::EntityIndex
source · pub struct EntityIndex {
grid: TileGrid,
world_bounds: Aabb,
colliders: AHashMap<Entity, LocalCollider>,
}
Expand description
2D rectangular grid based spatial index of entities.
Fields§
§grid: TileGrid
§world_bounds: Aabb
§colliders: AHashMap<Entity, LocalCollider>
Implementations§
source§impl EntityIndex
impl EntityIndex
pub fn insert(&mut self, entity: Entity, collider: LocalCollider)
pub(super) fn remove(&mut self, entity: Entity)
pub(super) fn update(&mut self, entity: Entity, position: Isometry<f32>)
sourcefn cast_ray<'a>(
&'a self,
ray: &Ray,
max_toi: f32
) -> Option<SegmentCandidates<'a>>
fn cast_ray<'a>( &'a self, ray: &Ray, max_toi: f32 ) -> Option<SegmentCandidates<'a>>
Returns an iterator of potentially intersecting entities.
sourcefn query_aabb<'a>(&'a self, aabb: &Aabb) -> AabbCandidates<'a> ⓘ
fn query_aabb<'a>(&'a self, aabb: &Aabb) -> AabbCandidates<'a> ⓘ
Returns an iterator of potentially intersecting entities.
fn get_collider(&self, entity: Entity) -> &LocalCollider
Trait Implementations§
source§impl Default for EntityIndex
impl Default for EntityIndex
impl Resource for EntityIndex
Auto Trait Implementations§
impl Freeze for EntityIndex
impl RefUnwindSafe for EntityIndex
impl Send for EntityIndex
impl Sync for EntityIndex
impl Unpin for EntityIndex
impl UnwindSafe for EntityIndex
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