Struct de_index::LocalCollider
source · pub struct LocalCollider {
object_collider: ObjectCollider,
position: Isometry<f32>,
local_aabb: Aabb,
world_aabb: Aabb,
}
Expand description
Entity collider with cached entity-space and world-space AABBs for fast query pre-filtering.
Fields§
§object_collider: ObjectCollider
§position: Isometry<f32>
World-space position of the collider.
local_aabb: Aabb
Collider-space AABB.
world_aabb: Aabb
World-space AABB. It is kept for fast geometric pre-filtering.
Implementations§
source§impl LocalCollider
impl LocalCollider
sourcepub fn new(object_collider: ObjectCollider, position: Isometry<f32>) -> Self
pub fn new(object_collider: ObjectCollider, position: Isometry<f32>) -> Self
Creates a new entity collider from entity shape and position.
sourcepub(super) fn update_position(&mut self, position: Isometry<f32>)
pub(super) fn update_position(&mut self, position: Isometry<f32>)
Updates position of cached world-space AABB of the collider.
pub(super) fn cast_ray(&self, ray: &Ray, max_toi: f32) -> Option<f32>
pub(super) fn intersects(&self, rhs: &impl ColliderWithCache) -> bool
sourcepub(super) fn query_aabb(&self, aabb: &Aabb) -> bool
pub(super) fn query_aabb(&self, aabb: &Aabb) -> bool
Returns true if world-space axis-aligned bounding boxes of the two colliders intersect.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for LocalCollider
impl RefUnwindSafe for LocalCollider
impl Send for LocalCollider
impl Sync for LocalCollider
impl Unpin for LocalCollider
impl UnwindSafe for LocalCollider
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