pub struct Placement {
position: Vec2,
heading: f32,
}
Fields§
§position: Vec2
§heading: f32
Implementations§
source§impl Placement
impl Placement
pub(crate) fn new(position: Vec2, heading: f32) -> Self
pub(crate) fn update_hash(&self, hasher: &mut MapHasher)
pub fn position(&self) -> Vec2
sourcepub fn to_transform(self) -> Transform
pub fn to_transform(self) -> Transform
Produces world to object transform which can be used to position the object on the map.
pub(crate) fn validate( &self, map_bounds: MapBounds ) -> Result<(), PlacementValidationError>
Trait Implementations§
source§impl<'de> Deserialize<'de> for Placement
impl<'de> Deserialize<'de> for Placement
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Copy for Placement
Auto Trait Implementations§
impl Freeze for Placement
impl RefUnwindSafe for Placement
impl Send for Placement
impl Sync for Placement
impl Unpin for Placement
impl UnwindSafe for Placement
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