Enum de_menu::multiplayer::MultiplayerState
source · pub enum MultiplayerState {
None,
SignIn,
GameListing,
GameCreation,
GameSetup,
GameJoining,
GameJoined,
}
Expand description
Each state corresponds to an individual multiplayer related menu screen.
Variants§
Trait Implementations§
source§impl Clone for MultiplayerState
impl Clone for MultiplayerState
source§fn clone(&self) -> MultiplayerState
fn clone(&self) -> MultiplayerState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for MultiplayerState
impl Debug for MultiplayerState
source§impl Default for MultiplayerState
impl Default for MultiplayerState
source§fn default() -> MultiplayerState
fn default() -> MultiplayerState
Returns the “default value” for a type. Read more
source§impl Hash for MultiplayerState
impl Hash for MultiplayerState
source§impl PartialEq for MultiplayerState
impl PartialEq for MultiplayerState
source§fn eq(&self, other: &MultiplayerState) -> bool
fn eq(&self, other: &MultiplayerState) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl StateWithSet for MultiplayerState
impl StateWithSet for MultiplayerState
impl Copy for MultiplayerState
impl Eq for MultiplayerState
impl States for MultiplayerState
impl StructuralPartialEq for MultiplayerState
Auto Trait Implementations§
impl Freeze for MultiplayerState
impl RefUnwindSafe for MultiplayerState
impl Send for MultiplayerState
impl Sync for MultiplayerState
impl Unpin for MultiplayerState
impl UnwindSafe for MultiplayerState
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