Function de_menu::multiplayer::joined::state::handle_get_response

source ·
fn handle_get_response(
    multi_state: ResMut<'_, NextState<MultiplayerState>>,
    receiver: Receiver<'_, '_, GetGameRequest>,
    start_events: EventWriter<'_, StartGameEvent>,
    ready: Res<'_, ReadyRes>,
    refresh: EventWriter<'_, RefreshPlayersEvent>,
    toasts: EventWriter<'_, ToastEvent>
)