Function de_menu::multiplayer::joined::state::handle_get_response
source · fn handle_get_response(
multi_state: ResMut<'_, NextState<MultiplayerState>>,
receiver: Receiver<'_, '_, GetGameRequest>,
start_events: EventWriter<'_, StartGameEvent>,
ready: Res<'_, ReadyRes>,
refresh: EventWriter<'_, RefreshPlayersEvent>,
toasts: EventWriter<'_, ToastEvent>
)