Function de_menu::multiplayer::joined::state::start

source ·
fn start(
    commands: Commands<'_, '_>,
    events: EventReader<'_, '_, StartGameEvent>,
    player: Res<'_, LocalPlayerRes>,
    app_state: ResMut<'_, NextState<AppState>>,
    multi_state: ResMut<'_, NextState<MultiplayerState>>,
    toasts: EventWriter<'_, ToastEvent>
)