Enum de_messages::ToPlayers
source · pub enum ToPlayers {
Chat(ChatMessage),
Spawn {
entity: EntityNet,
player: Player,
object_type: ActiveObjectType,
transform: TransformNet,
},
Despawn {
entity: EntityNet,
},
SetPath {
entity: EntityNet,
waypoints: Option<PathNet>,
},
Transform {
entity: EntityNet,
transform: TransformNet,
},
ChangeHealth {
entity: EntityNet,
delta: HealthDelta,
},
Projectile(NetProjectile),
}
Expand description
Message to be sent by a player/client or occasionally the game server to the game server for the distribution to other game players.
All messages controlling an active entity / object must be local on the sending computer.
Variants§
Chat(ChatMessage)
Spawn
Spawn a new active object on the map.
Despawn
Despawn an active object type.
SetPath
Set path to be followed for an object. Any preexisting path will be replaced by this one.
Transform
Instantaneously transform an object.
This has no effect on scheduled path as it just moves the object which then continues following the path.
ChangeHealth
Changes entity health by an amount.
Projectile(NetProjectile)
Some kind of projectile was spawned (e.g. rocket, laser trail).
Trait Implementations§
source§impl<'__de> BorrowDecode<'__de> for ToPlayers
impl<'__de> BorrowDecode<'__de> for ToPlayers
source§fn borrow_decode<__D: BorrowDecoder<'__de>>(
decoder: &mut __D
) -> Result<Self, DecodeError>
fn borrow_decode<__D: BorrowDecoder<'__de>>( decoder: &mut __D ) -> Result<Self, DecodeError>
Attempt to decode this type with the given BorrowDecode.
Auto Trait Implementations§
impl Freeze for ToPlayers
impl RefUnwindSafe for ToPlayers
impl Send for ToPlayers
impl Sync for ToPlayers
impl Unpin for ToPlayers
impl UnwindSafe for ToPlayers
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