Enum de_messages::ToPlayers

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pub enum ToPlayers {
    Chat(ChatMessage),
    Spawn {
        entity: EntityNet,
        player: Player,
        object_type: ActiveObjectType,
        transform: TransformNet,
    },
    Despawn {
        entity: EntityNet,
    },
    SetPath {
        entity: EntityNet,
        waypoints: Option<PathNet>,
    },
    Transform {
        entity: EntityNet,
        transform: TransformNet,
    },
    ChangeHealth {
        entity: EntityNet,
        delta: HealthDelta,
    },
    Projectile(NetProjectile),
}
Expand description

Message to be sent by a player/client or occasionally the game server to the game server for the distribution to other game players.

All messages controlling an active entity / object must be local on the sending computer.

Variants§

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Chat(ChatMessage)

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Spawn

Spawn a new active object on the map.

Fields

§entity: EntityNet
§player: Player
§object_type: ActiveObjectType
§transform: TransformNet
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Despawn

Despawn an active object type.

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§entity: EntityNet
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SetPath

Set path to be followed for an object. Any preexisting path will be replaced by this one.

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§entity: EntityNet
§waypoints: Option<PathNet>
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Transform

Instantaneously transform an object.

This has no effect on scheduled path as it just moves the object which then continues following the path.

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§entity: EntityNet
§transform: TransformNet
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ChangeHealth

Changes entity health by an amount.

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§entity: EntityNet
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Projectile(NetProjectile)

Some kind of projectile was spawned (e.g. rocket, laser trail).

Trait Implementations§

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impl<'__de> BorrowDecode<'__de> for ToPlayers

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fn borrow_decode<__D: BorrowDecoder<'__de>>( decoder: &mut __D ) -> Result<Self, DecodeError>

Attempt to decode this type with the given BorrowDecode.
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impl Debug for ToPlayers

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Decode for ToPlayers

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fn decode<__D: Decoder>(decoder: &mut __D) -> Result<Self, DecodeError>

Attempt to decode this type with the given Decode.
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impl Encode for ToPlayers

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fn encode<__E: Encoder>(&self, encoder: &mut __E) -> Result<(), EncodeError>

Encode a given type.

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