Enum de_messages::players::projectile::NetProjectile
source · pub enum NetProjectile {
Laser {
origin: Vec3Net,
direction: Vec3Net,
},
}
Variants§
Trait Implementations§
source§impl<'__de> BorrowDecode<'__de> for NetProjectile
impl<'__de> BorrowDecode<'__de> for NetProjectile
source§fn borrow_decode<__D: BorrowDecoder<'__de>>(
decoder: &mut __D
) -> Result<Self, DecodeError>
fn borrow_decode<__D: BorrowDecoder<'__de>>( decoder: &mut __D ) -> Result<Self, DecodeError>
Attempt to decode this type with the given BorrowDecode.
source§impl Clone for NetProjectile
impl Clone for NetProjectile
source§fn clone(&self) -> NetProjectile
fn clone(&self) -> NetProjectile
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for NetProjectile
impl Debug for NetProjectile
source§impl Decode for NetProjectile
impl Decode for NetProjectile
source§impl Encode for NetProjectile
impl Encode for NetProjectile
impl Copy for NetProjectile
Auto Trait Implementations§
impl Freeze for NetProjectile
impl RefUnwindSafe for NetProjectile
impl Send for NetProjectile
impl Sync for NetProjectile
impl Unpin for NetProjectile
impl UnwindSafe for NetProjectile
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
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T
[ShaderType
] for self
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T: ?Sized,
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source§impl<T> IntoEither for T
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source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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self
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Use with care! Same as
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but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
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