Struct de_messages::players::BorrowedFromPlayers
source · pub struct BorrowedFromPlayers<'a> {
source: Player,
message: &'a ToPlayers,
}
Expand description
Messages to be sent by a player/client or occasionally the game server to other players.
Fields§
§source: Player
ID of the sending player.
message: &'a ToPlayers
Original message.
Implementations§
Trait Implementations§
source§impl<'a> Clone for BorrowedFromPlayers<'a>
impl<'a> Clone for BorrowedFromPlayers<'a>
source§fn clone(&self) -> BorrowedFromPlayers<'a>
fn clone(&self) -> BorrowedFromPlayers<'a>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<'a> Debug for BorrowedFromPlayers<'a>
impl<'a> Debug for BorrowedFromPlayers<'a>
source§impl<'a> Encode for BorrowedFromPlayers<'a>
impl<'a> Encode for BorrowedFromPlayers<'a>
impl<'a> Copy for BorrowedFromPlayers<'a>
Auto Trait Implementations§
impl<'a> Freeze for BorrowedFromPlayers<'a>
impl<'a> RefUnwindSafe for BorrowedFromPlayers<'a>
impl<'a> Send for BorrowedFromPlayers<'a>
impl<'a> Sync for BorrowedFromPlayers<'a>
impl<'a> Unpin for BorrowedFromPlayers<'a>
impl<'a> UnwindSafe for BorrowedFromPlayers<'a>
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