Struct de_movement::movement::ObjectVelocity
source · pub(crate) struct ObjectVelocity {
previous: Vec3,
current: Vec3,
heading: f32,
heading_changed: bool,
}Expand description
Real velocity as applied to transform of the each movable object.
Fields§
§previous: Vec3Velocity during the last update.
current: Vec3Current velocity.
heading: f32§heading_changed: boolImplementations§
Trait Implementations§
source§impl Component for ObjectVelocity
impl Component for ObjectVelocity
source§impl Default for ObjectVelocity
impl Default for ObjectVelocity
source§fn default() -> ObjectVelocity
fn default() -> ObjectVelocity
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for ObjectVelocity
impl RefUnwindSafe for ObjectVelocity
impl Send for ObjectVelocity
impl Sync for ObjectVelocity
impl Unpin for ObjectVelocity
impl UnwindSafe for ObjectVelocity
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