Function de_movement::repulsion::repel_static

source ·
fn repel_static(
    solids: SolidObjects<'_>,
    objects: Query<'_, '_, (&DesiredVelocity<PathVelocity>, &Disc, &DecayingCache<StaticObstacles>, &mut Repulsion)>,
    obstacles: Query<'_, '_, (&ObjectTypeComponent, &Transform), With<StaticSolid>>
)