Function de_movement::repulsion::repel_static
source · fn repel_static(
solids: SolidObjects<'_>,
objects: Query<'_, '_, (&DesiredVelocity<PathVelocity>, &Disc, &DecayingCache<StaticObstacles>, &mut Repulsion)>,
obstacles: Query<'_, '_, (&ObjectTypeComponent, &Transform), With<StaticSolid>>
)