Struct de_movement::repulsion::Repulsion

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struct Repulsion(Vec<DirectionBound>);
Expand description

This component collects directional bounds and computes bounded desired velocity based on the bounds.

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§0: Vec<DirectionBound>

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impl Repulsion

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fn add(&mut self, direction: Vec2, room: f32)

Adds another bound.

§Arguments
  • direction - direction to the closest point of a particular obstacle.

  • room - how much the repelled object can move along direction until it reaches the point of minimum allowed distance. Note that minimum allowed distance might be larger than zero.

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fn apply(&self, velocity: Vec2) -> Vec2

Computes a velocity constrained by all accumulated bounds.

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fn clear(&mut self)

Clears all accumulated bounds.

Trait Implementations§

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impl Component for Repulsion
where Self: Send + Sync + 'static,

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type Storage = TableStorage

A marker type indicating the storage type used for this component. This must be either [TableStorage] or [SparseStorage].
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impl Default for Repulsion

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fn default() -> Repulsion

Returns the “default value” for a type. Read more

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