Function de_multiplayer::game::process_from_server
source · fn process_from_server(
conf: Res<'_, NetGameConfRes>,
ports: ResMut<'_, Ports>,
events: EventReader<'_, '_, FromMainServerEvent>,
outputs: EventWriter<'_, ToGameServerEvent>,
opened: EventWriter<'_, GameOpenedEvent>,
fatals: EventWriter<'_, FatalErrorEvent>
)