Function de_multiplayer::game::process_from_server

source ·
fn process_from_server(
    conf: Res<'_, NetGameConfRes>,
    ports: ResMut<'_, Ports>,
    events: EventReader<'_, '_, FromMainServerEvent>,
    outputs: EventWriter<'_, ToGameServerEvent>,
    opened: EventWriter<'_, GameOpenedEvent>,
    fatals: EventWriter<'_, FatalErrorEvent>
)